Video games and everyday life
PURPOSE: the objective of Video games and everyday life is to map gameplay patterns as they intersect with everyday life routines, activities and obligations. The aim is to provide an alternative explanation of “problem gaming” focusing less on “addiction” and more on the conflicts that appear when gaming and everyday life obligations collide.
METHOD: a randomized survey among Danish children and Youth followed up by a diary study focusing on specific gameplay patterns.
PARTICIPANTS: the project is coordinated by Anne Mette Thorhauge and Andreas Gregersen at the Department of Media, Cognition and Communication.
FUNDING: the project is funded by “Ludomanimidlerne”.
CONTACT: Associate Professor Anne Mette Thorhauge, email@example.com, tel. +45 35328132.