Three New Projects Funded by CCC – University of Copenhagen

Centre for Communication and Computing > News > Three New Projects Fun...

18 September 2018

Three New Projects Funded by CCC


Three projects have received funding from the CCC seed money call. The projects include a seminar on business models and design in game development, a physical prototyping library and a Natural Language Processing seminar series.

The projects all unfold and expand on the central idea behind CCC: to understand and explore the relations between humans and technology in everyday life. Yet they do it from very different perspectives which is also at the core of CCC’s identity: the interdisciplinary exchange of ideas generate creativity and spark new questions.

All CCC-affiliated departments are represented in the three projects that all seek to involve external partners from other research institutions in Denmark and abroad, from the industry, and from other parts of the educational system. 

The three projects

Isabelle Augenstein (main applicant, DIKU): Natural Language Processing Seminar Series
DKK 34,500

The Copenhagen Natural Language Processing (NLP) Seminar Series will bring together local researchers and industry practitioners with an interest in NLP and diverse backgrounds in Artificial Intelligence, Machine Learning, Linguistics and Cognitive Science. It will take place in the format of six invited talks given by high-profile speakers from European universities, along with networking events and 1-1 meetings organized around it. Specifically, CCC researchers will have the opportunity to sign up for meetings with researchers on the day of the talk. Those particularly interested in future collaborations with the invited speaker will have the chance to attend a welcome dinner with the speaker on the evening before the talk, and more in-depth brainstorming sessions the day after the talk. The invited talk and an informal networking event with drinks and snacks directly after the talk will be open to the general public, but CCC members will have the chance to sign up for spots first.

The seminar series will continue the successful Copenhagen NLP meetup, but extend the format with more events organized around it to encourage collective ideas generation and future collaborations within CCC and beyond. By having frequent and regular events, this will continue to strengthen Copenhagen’s position as a European hub for Natural Language Processing.

Maria Menendez-Blanco (main applicant, DIKU): Creating a Physical Prototyping Library
DKK 25,000

This proposal seeks to start a physical prototyping library at the CCC Makerspace. This means creating a shared repository of electronic and tangible components that enable experimentation, skills development and collaboration among students and researchers of different CCC departments. The proposal is grounded in our experience in following a bottom-up approach to set up a physical space at CCC since January 2016. Concretely, we propose to start a physical prototyping library guided by the technical requirements of building ‘Stretch a sketch’, an installation ideated by a student that allows people to interact with a large display through an ad-hoc physical input device. ‘Stretch a sketch’ uses microcontrollers, sensors and RGB panels, which can be reused for multiple purposes in the long term; therefore, becoming part of the physical prototyping library at the CCC Makerspace. Ultimately, setting up this library seeks to contribute to research-based education, interdisciplinary collaboration, and public engagement at CCC. 

Anne Mette Thorhauge (main applicant, MEF): Seminar on business models and design in game development
DKK 9,500

The aim of the seminar is to discuss the ways in which different types of game designs and game ’infrastructures’ reflect more general business rationales and how we can turn this relationship into an object of empirical study. This will include a critical discussion of specific game mechanics such as loot-boxes, game currencies and skins, the identification and retention of high spenders or ‘whales’ as known in the domain of gambling, the exchange of data between diverse industry actors such as Steam making their API available to Skinbetting sites, and the overlap between game-ecomomies and their ‘neighbour economies’ such as Youtubers sharing promotion codes to skinbetting sites. Confirmed speaker: Peter Espersen (managing Partner at Watershed Partners).